Most development efforts in graphics drivers these days, whether you’re talking about Nvidia, Intel or AMD, focus on new APIs like DirectX 12 or Vulkan, Increasingly advanced upgrade technologies, and specific improvements for new game releases. But this year, AMD has also focused on an outdated problem area for its graphics drivers: OpenGL performance.
Over the summer, AMD released a rewritten OpenGL driver that it said would performance boost Maine Craft By up to 79 percent (independent test I also found gains in other OpenGL games and standards, although not always to the same extent). Now those same improvements come to the official AMD-certified GPU drivers for their Radeon Pro-series workstation cards, providing significant boosts for professional applications like Solidworks and Autodesk Maya.
“AMD Software: PRO Edition 22.Q3 Driver tested and approved by Dell, HP, and Lenovo for stability and available through their driver downloads,” the company He wrote in his blog post. “AMD continues to work with software developers to certify the latest drivers.”
With a Radeon Pro W6800 workstation GPU, AMD says the new drivers can improve Solidworks display speeds by up to 52 or 28 percent at 4K and 1080p resolutions, respectively. Autodesk Maya performance increased by 34 percent at 4K or 72 percent at default resolution. The amount of improvements varies based on the application and GPU, but AMD testing shows significant, consistent improvements across the board on Radeon Pro W6800, W6600, and W6400 GPUs, improvements that AMD says will help these GPUs surpass similar Nvidia GPUs. Work as RTX A5000, A2000 and Nvidia T600.
A complete list of compatible Radeon Pro Series GPUs is available in . format Driver Release Notes 22.Q3; In addition to desktop cards, the driver is compatible with mobile GPUs in a variety of Dell, HP, Lenovo, and Panasonic laptops. AMD hasn’t shown any performance numbers for Radeon Pro GPUs older than the 6000 series, although it is assumed that all GPUs supported by the new drivers will see at least some benefit.
The OpenGL API is outdated, but it’s still in relatively wide use among older games (the PC version of Minecraft is one notable example), in professional applications, and as a backend for game console emulators, among other places. AMD also It rewrote the DirectX 11 drivers earlier this yearalthough the performance gains in most games were Generally much smaller One of the improvements provided by the new OpenGL drivers.
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